Probabilistic reasoning in intelligent systems: networks of plausible inference
Probabilistic reasoning in intelligent systems: networks of plausible inference
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
PETEEI: a PET with evolving emotional intelligence
Proceedings of the third annual conference on Autonomous Agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
Principal Components of Expressive Speech Animation
CGI '01 Computer Graphics International 2001
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
High-level control posture of story characters based on personality and emotion
Proceedings of the second Australasian conference on Interactive entertainment
Exploring the constraints of human behavior representation
WSC '04 Proceedings of the 36th conference on Winter simulation
Representing emotional momentum within expressive internet communication
IMSA'06 Proceedings of the 24th IASTED international conference on Internet and multimedia systems and applications
Personality model for a companion AIBO
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Personality and Emotion-Based High-Level Control of Affective Story Characters
IEEE Transactions on Visualization and Computer Graphics
A decision network framework for the behavioral animation of virtual humans
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multispace behavioral model for face-based affective social agents
Journal on Image and Video Processing
User's gestural exploration of different virtual agents' expressive profiles
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Embodied Creative Agents: A Preliminary Social-Cognitive Framework
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Computational Affective Sociology
Affect and Emotion in Human-Computer Interaction
When and How to Smile: Emotional Expression for 3D Conversational Agents
Agent Computing and Multi-Agent Systems
ADML: a framework for representing inhabitants in 3D virtual worlds
Proceedings of the 14th International Conference on 3D Web Technology
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
ELEIN: E-Learning with 3D Interactive Emotional Agents
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Creating individual agents through personality traits
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Emotional conversational agents in clinical psychology and psychiatry
MICAI'10 Proceedings of the 9th Mexican international conference on Advances in artificial intelligence: Part I
On the construction of synthetic characters with personality and emotion
SBIA'10 Proceedings of the 20th Brazilian conference on Advances in artificial intelligence
Fuzzy Emotional COCOMO II Software Cost Estimation (FECSCE) using Multi-Agent Systems
Applied Soft Computing
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
In search for your own virtual individual
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
Multimodal authoring tool for populating a database of emotional reactive animations
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
Virtual characters as emotional interaction element in the user interfaces
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
An adaptive personality model for ECAs
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
CONTEXT'05 Proceedings of the 5th international conference on Modeling and Using Context
Expression animation of interactive virtual humans based on HMM emotion model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
OpenPsi: A novel computational affective model and its application in video games
Engineering Applications of Artificial Intelligence
An approach of affection thinking based on ant colony strategy
AICI'12 Proceedings of the 4th international conference on Artificial Intelligence and Computational Intelligence
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Virtual humans have been the focus of computer graphics research for several years now. The amalgamation of computer graphics and artificial intelligence has lead to the possibility of creating believable virtual personalities. The focus has shifted from modeling and animation towards imparting personalities to virtual humans. The aim is to create virtual humans that can interact spontaneously using a natural language, emotions and gestures. This paper discusses a system that allows the design of personality for emotional virtual human. We adopt the Five Factor Model (FFM) of personality from psychology studies. To realize the model, we use Bayesian Belief Network. We introduce a layered approach for modeling personality, moods and emotions. In order to demonstrate a virtual human with emotional personality, we integrate the system into a chat application. Thus, the system enables the developer to design and implement personalities and enables the user to interact with them.