Personality model for a companion AIBO

  • Authors:
  • Iulia Dobai;Leon Rothkrantz;Charles van der Mast

  • Affiliations:
  • Delft University of Technology, Mekelweg, Delft, The Netherlands;Delft University of Technology, Mekelweg, Delft, The Netherlands;Delft University of Technology, Mekelweg, Delft, The Netherlands

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

In this paper we describe the architecture that allows the modeling of an emotionally intelligent robot. We chose to implement these architectures on AIBO, which is a quadruped autonomous robot, developed by Sony. AIBO was developed as an entertainment robot with its "mind" resident on a memory stick. Our goal is to develop a new mind for a companion AIBO with a more complex personality model. The focus of this paper is on a model of personality. Taking into consideration the realities concerning an emotionally intelligent AIBO, that acts in an unpredictable and changing environment, the existing models of personality need improvement, modifications and adaptations to the current situation. Most existing personality models that are used in virtual humans and agents take into consideration three layers: personality, mood and emotions or just two: personality and emotions. We, on the other hand will try to add a new set of parameters: needs that will not constitute a new layer but together with the personality layer, a pillar for the top two layers of mood and emotions. This paper introduces the architecture that renders valuable the personality model discussed above.