The role of emotion in believable agents
Communications of the ACM
Affective computing
A multilayer personality model
Proceedings of the 2nd international symposium on Smart graphics
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
Review: Intelligent Agents for Computer Games
CG '00 Revised Papers from the Second International Conference on Computers and Games
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Making Them Remember—Emotional Virtual Characters with Memory
IEEE Computer Graphics and Applications
Extending the Soar Cognitive Architecture
Proceedings of the 2008 conference on Artificial General Intelligence 2008: Proceedings of the First AGI Conference
Affective agents for empathic interactions
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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An important challenge in the development of interactive systems for digital entertainment is to build immersive virtual environments inhabited by synthetic characters that feature an illusion of life. Such characters should be adaptive to unforeseen situations, and therefore less predictable than deterministically scripted characters. In many cases, the adaptive behavior can be based on models of personality and emotion. In this paper we introduce an architecture for the construction of synthetic characters with personality and emotion based on the BDI model, to which is added an Affective Module. This module consists of three sub-modules, namely Personality, Mood and Emotion, and is used to characterize and influence the cognitive activities of perception, memory and decision making of characters. Our goal is to contribute to the design and implementation of believable synthetic characters for digital entertainment.