Affective computing
A multilayer personality model
Proceedings of the 2nd international symposium on Smart graphics
Massive questionnaires for personality capture
Social Science Computer Review
Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Does personality matter?: an analysis of code-review ability
Communications of the ACM - ACM at sixty: a look back in time
Personality and Emotion-Based High-Level Control of Affective Story Characters
IEEE Transactions on Visualization and Computer Graphics
Multispace behavioral model for face-based affective social agents
Journal on Image and Video Processing
Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction
Affect and Emotion in Human-Computer Interaction
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An alternative tradition concerning emotion in human-centered computing is based on sociological conceptions of personality and the emotional meanings of decisions. This essay summarizes work in this area, beginning with the classic Big 5 personality dimensions and the semantic differential, then illustrates recent work with two projects that developed software research tools. The first builds on the semantic differential to measure an individual's self-esteem across several dimensions, and the second assesses the subject's reactions to 2,000 common events in terms of 20 emotions.