Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computer facial animation
Affective computing
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Virtual petz (video session): a hybrid approach to creating autonomous, lifelike dogz and catz
AGENTS '98 Proceedings of the second international conference on Autonomous agents
A multilayer personality model
Proceedings of the 2nd international symposium on Smart graphics
FLAME—Fuzzy Logic Adaptive Model of Emotions
Autonomous Agents and Multi-Agent Systems
Generation of Facial Expressions from Emotion Using a Fuzzy Rule Based System
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
ParleE: An Adaptive Plan Based Event Appraisal Model of Emotions
KI '02 Proceedings of the 25th Annual German Conference on AI: Advances in Artificial Intelligence
Making Discours Visible: Coding and Animating Conversational Facial Displays
CA '02 Proceedings of the Computer Animation
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
"May I talk to you?: -)" " Facial Animation from Text
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Combination of Facial Movements on a 3D Talking Head
CGI '04 Proceedings of the Computer Graphics International
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
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Conversational agents have become more and more common in the multimedia worlds of films, educative applications, e - business, computer games. Many techniques have been developed to enable these agents to behave in a human-like manner. In order to do so, conversational agents are simulated with emotion and personality as well as communicative channels such as voice, head and eye movement, manipulator and facial expression. Up to now, creating facial expression from emotions has received much attention. However, most of the work concentrates on producing static facial expressions from emotions. In this paper, we propose a scheme for displaying continuous emotional states of a conversational agent on a 3D face. The main idea behind the scheme is that an emotional facial expression happens for a few seconds only when there is a significant change in the emotional states. This makes the emotional facial expressions of the conversational agents more realistic due to the fact that a facial expression only stay on the face for a few seconds.