Modeling expressive wrinkle on human face
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Technical Section: Expression modeling-a boundary element approach
Computers and Graphics
Physically based facial expression synthesizer with performance analysis and GPU-aided simulation
Proceedings of the 2006 international conference on Game research and development
When and How to Smile: Emotional Expression for 3D Conversational Agents
Agent Computing and Multi-Agent Systems
Exporting vector muscles for facial animation
SG'03 Proceedings of the 3rd international conference on Smart graphics
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Facial expressions play an important role in face-to-facecommunication. With the development of personal computerscapable of rendering high quality graphics, computerfacial animation has produced more and more realistic facialexpressions to enrich human-computer communication.In this paper, we present a simple muscle-based 3D facemodel that can produce realistic facial expressions in real-time.We extend Waters' muscle model to generate bulgesand wrinkles and to improve the combination of multiplemuscle actions. In addition, we present techniques to reducethe computation burden on the muscle model.