A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
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GRIN'01 No description on Graphics interface 2001
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CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
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In this paper we introduce a method of exporting vector muscles from one 3D face to another for facial animation. Starting from a 3D face with an extended version ofWaters' linear muscle system, we transfer the linear muscles to a target 3D face.We also transfer the region division, which is used to increase the performance of the muscle as well as to control the animation. The human involvement is just as simple as selecting the faces which shows the most natural facial expressions in the animator's view. The method allows the transfer of the animation to a new 3D model within a short time. The transferred muscles can then be used to create new animations.