A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A plastic-visco-elastic model for wrinkles in facial animation and skin aging
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
A Simple Method for Modeling Wrinkles on Human Skin
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Wrinkle generation model for 3D facial expression
ACM SIGGRAPH 2003 Sketches & Applications
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Wrinkles are important for realistic facial animation and modeling because they aid in recognizing human's expressions as well as person's age. Different techniques have been used to generate wrinkles, whether it is fine-scale or large-scale wrinkles. This paper presents a technique on modeling large-scale wrinkles, also known as the expressive wrinkle, on human face by using points instead of triangular meshes. The wrinkle will be modeled on a drawing basis, where users can see the effect directly once the shape and location of the wrinkle has been specified on the 3D face mesh itself. After that, the data involved in modeling the wrinkle are retrieved and processed. A new wrinkle shape function will be introduced to capture the realism of the wrinkle generated where it will be applied during the process.