Surface detail capturing for realistic facial animation
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
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Modeling expressive wrinkle on human face
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Multi-scale capture of facial geometry and motion
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An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears
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Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Markov-Gibbs random field modeling of 3D skin surface textures for haptic applications
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Face modeling and wrinkle simulation using convolution surface
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Modelling and animating hand wrinkles
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Simulating wrinkles in facial expressions on an anatomy-based face
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
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Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, nevertheless taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.