A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Facial image synthesis using skin texture recording
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A Simple Method for Modeling Wrinkles on Human Skin
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
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This paper presents a muscle-driven wrinkle model for simulating dynamic wrinkles that appear during facial expressions, which is geometric in nature. Wrinkles are generated on an anatomy-based face model that incorporates a structure of skin, muscles and skull for physically-based animation. Corresponding to two types of facial muscles, a geometric model is developed to govern how the wrinkle amplitude evolves locally upon skin deformation, taking into account the properties of real wrinkles. During facial animation, wrinkles are generated in the local regions influenced by muscle contraction, simulating resistance to compression of tissues. Using our method, realistic wrinkles can be dynamically rendered on the adaptively refined face mesh at interactive rates.