Markov random field modeling in computer vision
Markov random field modeling in computer vision
Touch in Virtual Environments: Haptics and the Design of Interactive Systems
Touch in Virtual Environments: Haptics and the Design of Interactive Systems
Neuro-Fuzzy Approach to the Segmentation of Psoriasis Images
Journal of VLSI Signal Processing Systems
A Simple Method for Modeling Wrinkles on Human Skin
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Spectral Filter Optimization for the Recovery of Parameters which Describe Human Skin
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture Analysis by Accurate Identification of Simple Markovian Models
Cybernetics and Systems Analysis
IEEE Transactions on Information Technology in Biomedicine
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The 3D surface textures of skin are important for both visual and tactile inspection. The information of surface textures can aid the inclusion of haptic technology in tele-dermatology as well as enhance the effectiveness of current 2D based applications. This work aims to analyse and model surface textures of skin including diseased skin. For this purpose the multiple pairwise pixel interaction model of Markov-Gibbs Random Field (MGRF) has been used. Surface textures are in the form of 3D mesh which are converted to 2D height maps and modeled as grayscale textures. The results demonstrate that homogenous stochastic textures of skin can be modeled successfully. The successfully modeled textures represent the surface irregularities on scale of 0.1 mm which can create the tactile perception of roughness for skin in haptic applications.