AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Modeling coping behavior in virtual humans: don't worry, be happy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
"Underwater love": building Tristão and Isolda's personalities
Artificial intelligence today
Ask & answer: an educational game where it pays to endear your capricious virtual companion
Lecture Notes in Computer Science
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
"She is just stupid"-Analyzing user-agent interactions in emotional game situations
Interacting with Computers
Proactive Authoring for Interactive Drama: An Author's Assistant
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Explanatory Style for Socially Interactive Agents
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
When and How to Smile: Emotional Expression for 3D Conversational Agents
Agent Computing and Multi-Agent Systems
THESPIAN: An Architecture for Interactive Pedagogical Drama
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Emotions as durative dynamic state for action selection
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Improving believability of simulated characters
Journal of Computing Sciences in Colleges
Demonstrating Empathy in a Learning Mentor Agent
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Emotionally expressive avatars for chatting, learning and therapeutic intervention
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Evaluating directorial control in a character-centric interactive narrative framework
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Closing the loop: from affect recognition to empathic interaction
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Explorations in player motivations: virtual agents
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
"Why can't we be friends? " an empathic game companion for long-term interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Using Agents in Mental Health: A System to Support the Remote Treatment of Major Depression
Proceedings of the 2010 conference on Artificial Intelligence Research and Development: Proceedings of the 13th International Conference of the Catalan Association for Artificial Intelligence
Towards an architecture for collaborative human/AI control of interactive characters
Agents for games and simulations II
Modeling learner affect with theoretically grounded dynamic bayesian networks
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Generalizing models of student affect in game-based learning environments
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Thespian: modeling socially normative behavior in a decision-theoretic framework
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Achieving empathic engagement through affective interaction with synthetic characters
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Watch and feel: an affective interface in a virtual storytelling environment
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Beneficial dependencies: design principles for narrative games
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
The role of tangibles in interactive storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Socially optimized learning in virtual environments (SOLVE)
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
The influence of empathy in human-robot relations
International Journal of Human-Computer Studies
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
What issue should your virtual butler solve next?
Your Virtual Butler
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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When building agents and synthetic characters, and in order to achieve believability, we must consider the emotional relations established between users and characters, that is, we must consider the issue of "empathy". Defined in broad terms as "An observer reacting emotionally because he perceives that another is experiencing or about to experience an emotion", empathy is an important element to consider in the creation of relations between humans and agents. In this paper we will focus on the role of empathy in the construction of synthetic characters, providing some requirements for such construction and illustrating the presented concepts with a specific system called FearNot!. FearNot! was developed to address the difficult and often devastating problem of bullying in schools. By using role playing and empathic synthetic characters in a 3D environment, FearNot! allows children from 8 to 12 to experience a virtual scenario where they can witness (in a third-person perspective) bullying situations. To build empathy into FearNot! we have considered the following components: agentýs architecture; the charactersý embodiment and emotional expression; proximity with the user and emotionally charged situations.We will describe how these were implemented in FearNot! and report on the preliminary results we have with it.