Extra-ordinary human-computer interaction: interfaces for users with disabilities
Extra-ordinary human-computer interaction: interfaces for users with disabilities
Affective computing
Social influence within immersive virtual environments
The social life of avatars
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
SEPADS'09 Proceedings of the 8th WSEAS International Conference on Software engineering, parallel and distributed systems
Using affective avatars and rich multimedia content for education of children with autism
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
International Journal of Technology Enhanced Learning
International Journal of Human-Computer Studies
An empirical approach to multimodal customer knowledge management
Intelligent Decision Technologies
In situ observations of non-verbal emotional behaviours for multimodal avatar design in e-commerce
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
Hi-index | 0.00 |
We present our work on emotionally expressive avatars, animated virtual characters that can express emotions via facial expressions. Because these avatars are highly distinctive and easily recognizable, they may be used in a range of applications. In the first part of the paper we present their use in computer mediated communication where two or more people meet in virtual space, each represented by an avatar. Study results suggest that social interaction behavior from the real-world is readily transferred to the virtual world. Empathy is identified as a key component for creating a more enjoyable experience and greater harmony between users. In the second part of the paper we discuss the use of avatars as an assistive, educational and therapeutic technology for people with autism. Based on the results of a preliminary study, we provide pointers regarding how people with autism may overcome some of the limitations that characterize their condition.