Heuristics for designing enjoyable user interfaces: lessons from computer games
Human factors in computer systems
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Measuring user responses to interactive stories: towards a standardized assessment tool
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
The experience of interactive storytelling: comparing “fahrenheit” with “façade”
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
How does an interactive story feel like? theory and measurement of the user experience
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
The user experience of interactive digital storytelling: theory and measurement
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Social interaction for interactive storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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A conceptual account to the quality of the user experience that interactive storytelling intends to facilitate is introduced. Building on socialscientific research from `old' entertainment media, the experiential qualities of curiosity, suspense, aesthetic pleasantness, self-enhancement, and optimal task engagement ("flow") are proposed as key elements of a theory of user experience in interactive storytelling. Perspectives for the evolution of the model, research and application are briefly discussed.