Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using a camera phone as a mixed-reality laser cannon
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Defining personas in games using metrics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Towards gameplay analysis via gameplay metrics
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Game research, measuring gaming preferences
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Analyzing user behavior via gameplay metrics
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Modeling player experience in super mario bros
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Analyzing player behavior in pacman using feature-driven decision theoretic predictive modeling
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
User-system-experience model for user centered design in computer games
AH'06 Proceedings of the 4th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
BrainHex: preliminary results from a neurobiological gamer typology survey
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Measuring the impact of knowledge gained from playing FPS and RPG games on gameplay performance
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Real-time rule-based classification of player types in computer games
User Modeling and User-Adapted Interaction
Experience Assessment and Design in the Analysis of Gameplay
Simulation and Gaming
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