The emperor's new mind: concerning computers, minds, and the laws of physics
The emperor's new mind: concerning computers, minds, and the laws of physics
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Some studies in machine learning using the game of checkers
IBM Journal of Research and Development
Real-time team-mate AI in games: a definition, survey, & critique
Proceedings of the Fifth International Conference on the Foundations of Digital Games
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We describe the results of a modeling methodology that combines the formal choice-system representation of decision theory with a human player-focused description of the behavioral features of game play in Pacman. This predictive player modeler addresses issues raised in previous work [1] and [2], to produce reliable accuracy. This paper focuses on using player-centric knowledge to reason about player behavior, utilizing a set of features which describe game-play to obtain quantitative data corresponding to qualitative behavioral concepts.