The Object-Oriented Thought Process
The Object-Oriented Thought Process
On the intrinsic value of informationobjects and the infosphere
Ethics and Information Technology
Two Approaches to the Philosophy of Information
Minds and Machines
On the Morality of Artificial Agents
Minds and Machines
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The Design of Everyday Things
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In this paper I present an analysis of the ontology and ethics of computer games from an Information Ethics perspective. This analysis uses the concepts of Level of Abstraction and Gradient of Abstraction, as defined by Luciano Floridi's Information Ethics, applied to the specific study of computer games. The goal of this paper is to argue for the consideration of games as interesting ethical objects and experiences. Computer games appeal to a player capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences.