Making computer tasks at work more playful: Implications for systems analysts and designers
SIGCPR '88 Proceedings of the ACM SIGCPR conference on Management of information systems personnel
Dialogue management: support for dialogue independence
MIS Quarterly
Visual programming: perspectives and approaches
IBM Systems Journal
Audience engagement in multimedia presentations
ACM SIGMIS Database
Visual programming: perspectives and approaches
IBM Systems Journal
Designing organizational interfaces
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Learning molecular biology by VR playing
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
ACM SIGCHI Bulletin
Composite metaphor, games and interface
Proceedings of the second Australasian conference on Interactive entertainment
Funology
All work and no play: measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Immersive protein gaming for bio edutainment
Simulation and Gaming - Symposium: virtual reality simulation
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand
Affect and Emotion in Human-Computer Interaction
Journal of Management Information Systems
All work and no play: Measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Bio-edutainment: Learning life science through X gaming
Computers and Graphics
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
The tiresias effect: feedforward using light versus temperature in a tangible user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Perception of gamification: between graphical design and persuasive design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
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