Bio-edutainment: Learning life science through X gaming

  • Authors:
  • Yiyu Cai;Baifang Lu;Zhaowei Fan;Chandrasekaran Indhumathi;Kian Teck Lim;Ching Wern Chan;Yuan Jiang;Lin Li

  • Affiliations:
  • College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore;College of Engineering, Nanyang Technological University, Singapore

  • Venue:
  • Computers and Graphics
  • Year:
  • 2006

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Abstract

Learning through gaming is one of the natural ways for knowledge and skill acquisition. This paper presents our work on bio-edutainment. Playing X games not only allows low age students to learn bio-molecular structure but also enables better understand complicated structure of bio-molecules. Immersive and interactive games may potentially motivate students to develop their interest to explore the wonder of life science. Based on our core Virtual Reality technology, the bio-edutainment system developed consists of mainly three components of visualization, modeling and interaction. Enabling technology includes also GPU technology, Networking, sensor technology and so on. The system was exhibited in Singapore Science Center.