VR bio X games

  • Authors:
  • Y. Y. Cai;C. Indhumathi;W. Y. Chen;J. M. Zheng

  • Affiliations:
  • School of Mechanical & Aerospace Engineering and Bio-Informatics Research Center, Nanyang Technological University, Republic of Singapore, Singapore;School of Mechanical & Aerospace Engineering and Bio-Informatics Research Center, Nanyang Technological University, Republic of Singapore, Singapore;School of Mechanical & Aerospace Engineering and Bio-Informatics Research Center, Nanyang Technological University, Republic of Singapore, Singapore;School of Computer Engineering, Nanyang Technological University, Republic of Singapore, Singapore

  • Venue:
  • Transactions on edutainment I
  • Year:
  • 2008

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Abstract

Many students voluntarily seek out challenges while playing computer games. Such high engagement is desirable in school education. We are interested in exploring VR-based game technology for educational use. This paper reports a VR game project for bio-molecular learning. Specifically, extreme game concepts are applied in biological context aiming to create a new biological learning experience on protein structure for secondary or primary students. With the aid of immersive visualization, VR interface and game-based interaction, this learning through gaming solution can help to introduce concepts of bio-molecular structures in classrooms or science museums. Through gaming, students can have better ideas about bio-molecular structure at different levels.