Non-uniform recursive subdivision surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interpolation over Arbitrary Topology Meshes Using a Two-Phase Subdivision Scheme
IEEE Transactions on Visualization and Computer Graphics
Digital Game-Based Learning
Hardware-accelerated collision detection for 3D virtual reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Bio-edutainment: Learning life science through X gaming
Computers and Graphics
Hi-index | 0.00 |
Many students voluntarily seek out challenges while playing computer games. Such high engagement is desirable in school education. We are interested in exploring VR-based game technology for educational use. This paper reports a VR game project for bio-molecular learning. Specifically, extreme game concepts are applied in biological context aiming to create a new biological learning experience on protein structure for secondary or primary students. With the aid of immersive visualization, VR interface and game-based interaction, this learning through gaming solution can help to introduce concepts of bio-molecular structures in classrooms or science museums. Through gaming, students can have better ideas about bio-molecular structure at different levels.