Affective computing
Video game values: Human-computer interaction and games
Interacting with Computers
An activity-theoretical approach to investigate learners' factors toward e-learning systems
Computers in Human Behavior
Surveying instructor and learner attitudes toward e-learning
Computers & Education
Virtual reality for collaborative e-learning
Computers & Education
Analysis of E-learning innovation and core capability using a hypercube model
Computers in Human Behavior
Educational game design for online education
Computers in Human Behavior
Bio-edutainment: Learning life science through X gaming
Computers and Graphics
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Information science has been widely used in many aspects, such as e-learning, educational games and smart home. In environment above, the study of virtual human can make human-computer interaction more natural. This paper associated emotional decision with virtual human's active control. It can make the virtual human in smart home generate some inner directed behaviors. Meanwhile, it came up with a mode called finding exit to solve the problem that there are a lot of ring-shaped obstacles. This mode improved the basic obstacle-avoiding behaviors. Then with the organic combination of emotion, memory and behavior, the autonomous active controlling system of virtual human in smart home is realized.