Heuristics for designing enjoyable user interfaces: lessons from computer games
Human factors in computer systems
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Digital Game-Based Learning
The Playful World: How Technology Is Transforming Our Imagination
The Playful World: How Technology Is Transforming Our Imagination
Mobile Cultural Heritage: The Case Study of Locri
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Chemical education using feelable molecules
Proceedings of the 14th International Conference on 3D Web Technology
Hi-index | 0.00 |
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving.Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids, αhelices, βsheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.