Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Immersive protein gaming for bio edutainment
Simulation and Gaming - Symposium: virtual reality simulation
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics
Virtual cultural heritage consumption: a 3D learning experience
International Journal of Technology Enhanced Learning
Design of trustworthy smartphone-based multimedia services in cultural environments
Electronic Commerce Research
Walking in a virtual town to understand and learning about the life in the middle ages
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
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The goal of this project is to study the use of mobile technologies equipped with global positioning systems as an information aid for archaeological visits. In this study we will focus in the study of the technologies used to implement these systems. To this end we analyze an archaeological site where this systems have been tested. In this experiment we have applied state of the art technologies in virtual and augmented reality to implement a system that allows users to access the site using their mobile devices. We conclude that the use of this kind of technologies is an effective tool to promote the archeo-geographical value of the site.