The emerging role of electronic marketplaces on the Internet
Communications of the ACM
Introduction: Theory and Application of Electronic Market Design
Electronic Commerce Research
SMARXO: towards secured multimedia applications by adopting RBAC, XML and object-relational database
Proceedings of the 12th annual ACM international conference on Multimedia
An authorization model for multimedia digital libraries
International Journal on Digital Libraries
Secure Choreography of Cooperating Web Services
ECOWS '05 Proceedings of the Third European Conference on Web Services
Multimedia-based authorization and access control policy specification
Proceedings of the 3rd ACM workshop on Secure web services
Using mobile phones as remote control for ubiquitous video-recording
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Journal on Computing and Cultural Heritage (JOCCH)
Mobile Cultural Heritage: The Case Study of Locri
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
The big bang: An example of mobile media as new media
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Visual passwords: cure-all or snake-oil?
Communications of the ACM - Finding the Fun in Computer Science Education
Detecting and Resolving Misconfigurations in Role-Based Access Control (Short Paper)
ICISS '09 Proceedings of the 5th International Conference on Information Systems Security
Proceedings of the Eleventh Workshop on Mobile Computing Systems & Applications
Cryptography and Network Security: Principles and Practice
Cryptography and Network Security: Principles and Practice
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Smartphone is a dynamic new media that faces high popularity due to its versatile services and the friendliness of its usage. It can be used in many activities of everyday life from e-commerce to e-tourism. In this work, we study smartphone's secure usability in cultural heritage sites and environments. Our goal is to make a first attempt towards a trustworthy commercial multimedia guiding system targeting cultural sites that will be executed in a set of smartphones. More specifically, we are interested in how the needs of curators and visitors, experts or not, of a cultural heritage site can be facilitated by the provided multimedia guiding services of smartphones employing trustworthy implementations of smartphone services that are controlled by a central server. Furthermore, we make an attempt to propose a simple business model for the commercial exploitation of such services.