Pass the ball: game-based learning of software design

  • Authors:
  • Guillermo Jiménez-Díaz;Mercedes Gómez-Albarrán;Pedro A. González-Calero

  • Affiliations:
  • Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain;Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain;Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual environment. The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrained settings where students can not get very far from the solution. We also describe a prototype that instantiates this architecture called ViRPlay3D2.