Assessing game-themed programming assignments for CS1/2 courses

  • Authors:
  • Kelvin Sung;Rebecca Rosenberg;Michael Panitz;Ruth Anderson

  • Affiliations:
  • University of Washington, Bothell;University of Washington, Bothell;Cascadia Community College;University of Washington, Seattle

  • Venue:
  • GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
  • Year:
  • 2008

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Abstract

We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics/gaming can selectively pick and choose a subset to combine with their own assignments in existing classes. This paper begins with a survey of previous results, followed by a description of the game-themed assignment modules. The paper then focuses on our efforts in assessing the assignments: including details of the procedures and instruments for evaluating student achievement of learning outcomes and attitudes towards the assignments, as well as the extra effort required of faculty to adopt the assignments in existing clases.