Creating programming projects with visual impact
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
A top-down approach to teaching an introductory computer science course
SIGCSE '93 Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education
Using C in CS1: evaluating the Stanford experience
SIGCSE '93 Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education
The art and science of computer graphics: a very depth-first approach to the non-majors course
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
The Art and Science of C: A Library-Based Introduction to Computer Science
The Art and Science of C: A Library-Based Introduction to Computer Science
The quest for excellence in designing CS1/CS2 assignments
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Foundations of computer science: what are they and how do we teach them?
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Tools for creating portable demonstration programs
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
The supplemental proceedings of the conference on Integrating technology into computer science education: working group reports and supplemental proceedings
Animation, visualization, and interaction in CS 1 assignments
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Historical perspectives on the computing curriculum
ACM SIGCUE Outlook - Special issue: ITiCSE '97 working group papers
Designing a Java graphics library for CS 1
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
Using course-long programming projects in CS2
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Toolkits in first year computer science: a pedagogical imperative
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Strategies for encouraging individual achievement in introductory computer science courses
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Evolution of an introductory computer science course: the long haul
Journal of Computing Sciences in Colleges
Use and assessment of a rigorous approach to CS1
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Using terminal window graphics in CS1
Journal of Computing Sciences in Colleges
Assessing game-themed programming assignments for CS1/2 courses
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
QuickDraw: bringing graphics into first year
Proceedings of the 40th ACM technical symposium on Computer science education
A portable graphics library for introductory CS
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Opportunities for android projects in a CS1 course
Proceedings of the 45th ACM technical symposium on Computer science education
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This paper describes a simple graphics library designed for a CS 1 course using ANSI C as its programming language. The library can be implemented easily on a variety of hardware platforms, providing a reasonable level of portability. Implementation currently exist for compilers on the Apple Macintosh, the IBM PC, and Unix workstations; the source code for each of these implementations is publicly available by anonymous FTP from the Roberts.C.CS1 area on host aw.com. In addition, the public distribution includes a fully standard implementation that generates a PostScript representation of the graphical image.