Embedding laboratories within the computer science curriculum
SIGCSE '91 Proceedings of the twenty-second SIGCSE technical symposium on Computer science education
Computing curricula 1991: Report of the ACM/IEEE-CS Joint Curriculum Task Force
Computing curricula 1991: Report of the ACM/IEEE-CS Joint Curriculum Task Force
From animation to analysis in introductory computer science
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
A C-based graphics library for CS1
SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Using course-long programming projects in CS2
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Adding breadth to CS1 and CS2 courses through visual and interactive programming projects
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Local versus comprehensive assignments: two complementary approaches
ACM SIGCSE Bulletin
CCSC '01 Proceedings of the sixth annual CCSC northeastern conference on The journal of computing in small colleges
Incorporating a semester-long project into the CS 2 course
Journal of Computing Sciences in Colleges
Incremental game development in an introductory programming course
ACM-SE 33 Proceedings of the 33rd annual on Southeast regional conference
Teaching parallelism with river trail
Proceedings of the 2012 workshop on Developing competency in parallelism: techniques for education and training
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One of the challenges facing educators in computer science is to develop programming projects which not only engage students intellectually, but which also excite and motivate them. Given the highly visual orientation of today's students, if is important that we consider not only the conceptual underpinnings of our programming projects, but also their visual impact. This paper focuses upon a set of programming projects which use the traditional elements from a data structures course to produce visually engaging applications.