Designing courseware on algorithms for active learning with virtual board games

  • Authors:
  • Nils Faltin

  • Affiliations:
  • Department of Computer Science, University of Oldenburg, 26111 Oldenburg, Germany

  • Venue:
  • ITiCSE '99 Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education
  • Year:
  • 1999

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Abstract

We present a method for designing courseware on algorithms for active learning with virtual board games. Our goal is to build algorithm courseware that integrates explanation with animation and makes the student an active participant. We give hints for structuring the material into sections and mixing presentation with exercises. We present our ideas for a new form of visual interactive exercise and a cardboard game prototype with which we tested our ideas.