Computers and the collaborative experience of learning
Computers and the collaborative experience of learning
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
ARTag, a Fiducial Marker System Using Digital Techniques
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Communications of the ACM - Self managed systems
Learning to Program with Alice, Brief Edition
Learning to Program with Alice, Brief Edition
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Hi-index | 0.00 |
We describe an innovative educational system designed to, firstly, motivate young people to engage with computational concepts and secondly, provide them with tools to do so in an embodied manner. The interface is designed as a "magic mirror" in which users can, through augmented reality technology, take on the role of a character and control the character's movements via their own movements. They are able to record movements, and using a Wii Remote as a mouse and pointing device, organise these movements into sequences. We are now working on ways in which the recorded movements can be manipulated in ways that foster computational thinking.