Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing
CHI '08 Extended Abstracts on Human Factors in Computing Systems
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
An embodied interface for teaching computational thinking
Proceedings of the 13th international conference on Intelligent user interfaces
A surround interface using the Wii controller with multiple sensor bars
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Be careful how you point that thing: Wiimote aiming for large displays
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Knowledge acquisition through human---robot multimodal interaction
Intelligent Service Robotics
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A low-cost virtual-reality controller has been constructed from the Nintendo Wii Remote using multiple sensor bars. An agent-based algorithm has been used to allow the controller to move from one sensor bar to another, enabling it to be used in a surround, multiple-screen environment. User testing has verified that the system is suitable for use with a demanding, fast-paced, first-person-shooter game. The tuned version of the system was found to have a low error rate and to be favourably received by test participants. Our work has been open-sourced to encourage further research in this area.