Gesture, Speech and Sign
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on usability of human-robot interaction using a mobile computer and a human interface device
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
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Cooperative behavior realization is an important aspect of Multi-Agent Systems, and it has been widely addressed by the robotics community. However, the interaction among multiple robots and a human operator still requires a non-negligible effort to be effective. The availability of modern input devices can ease the behavior composition process, allowing a user to train Multi-Agent Systems by using alternative methods. In this paper, we introduce a novel approach to integrate Tangible User Interfaces within a reconfigurable software architecture, for cooperative Multi-Robot Systems. To address a real test case, we implemented a strategy training system for a humanoid RoboCup soccer team. Such a system allows a human coach to train several robotic players by using multiple input interfaces, directly onto the application field.