The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A surround interface using the Wii controller with multiple sensor bars
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Interaction with 3D models on large displays using 3D input techniques
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Proceedings of the 10th European conference on Interactive tv and video
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Previous work demonstrated that the Wii Remote (Wiimote) can be used as a control device for large displays by the use of multiple sensor bars. While this work showed the system to perform quite successfully, the limited vertical aiming range of the Wiimote was noted to be a shortcoming and, to address this issue, an accelerated aiming technique was introduced. The present work extends the study of Wiimote aiming for large displays by implementing two further techniques that consider relative movements and clutching. User testing is conducted and the results from all three techniques show that clutching performed worst while the absolute and relative techniques could not be statistically differentiated.