3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3DSketch: modeling by digitizing with a smart 3D pen
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
ACM SIGGRAPH Computer Graphics
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Bare-hand 3D gesture input to interactive systems
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Soap: a pointing and gaming device for the living room and anywhere else
ACM SIGGRAPH 2007 emerging technologies
Hands-on sharing: collaborative document manipulation on a tabletop display using bare hands
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Toward a natural interface to virtual medical imaging environments
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Gesture-based interaction with virtual 3D objects on large display: what makes it fun?
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
An asymmetric 2D Pointer/3D Ray for 3D interaction within collaborative virtual environments
Proceedings of the 14th International Conference on 3D Web Technology
Be careful how you point that thing: Wiimote aiming for large displays
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Bimanual natural user interaction for 3D modelling application using stereo computer vision
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
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Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying 3D models by users. This translation of user inputs from a 2D plane into actions in a 3D world often causes problems for modelers when moving, placing, rotating and transforming 3D objects. Although several 3D input techniques have been developed in the past, these have generally relied on expensive technology such as haptic or immersive devices. In this paper we investigate the possibility of using affordable devices, including the Nintendo Wii Controller (Wiimote) and conventional webcams, as means of interacting with 3D models on large displays. A pilot user study of these techniques has also been carried out, and the results are presented here.