Gesture-based interaction with virtual 3D objects on large display: what makes it fun?

  • Authors:
  • Jamie Ng;Tze-Jan Sim;Yao-Sheng Foo;Vanessa Yeo

  • Affiliations:
  • Institute for Infocomm Research, (A*STAR) Agency for Science Technology and Research, Singapore, Singapore;Institute for Infocomm Research, (A*STAR) Agency for Science Technology and Research, Singapore, Singapore;Institute for Infocomm Research, (A*STAR) Agency for Science Technology and Research, Singapore, Singapore;Institute for Infocomm Research, (A*STAR) Agency for Science Technology and Research, Singapore, Singapore

  • Venue:
  • CHI '09 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2009

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Abstract

In this paper, we describe a virtual game where game play is afforded by the user's silhouette interacting with on-screen 3D gaming objects, e.g. a soccer ball or a "chapteh" (Shuttlecock Kicking) -- a game played traditionally in villages, i.e. "kampongs", in Asia. The virtual game system projects a life-size image of the location where the game is often played, e.g. soccer field when soccer is played or village playground in the case of "chapteh". The player's silhouette is super-imposed on the screen as the user interacts with the on-screen virtual 3D object using his body movement, e.g. bounce or lift. We compare the game play when different design variables were changed, e.g. replacing the soccer field image or removing the silhouette outline, to evaluate which design variable affects a user's experience during game play.