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This extended abstract summarizes an invited speech in CyberGames conference. The topic of the speech is mobile games and mobile gaming in year 2010. The focus is in the European market. During the year 2006, we have conducted a study where we interviewed about 20 mobile game publishers, developers, and mobile operators. We also invited individuals who work in the games industry to write papers of their area of expertise to support our study. This presentation summarizes the most important findings in our study, which is also publicly available in Nokia Research Center's Internet page.