Computers for Communication, Not Calculation: Media as a Motivation and Context for Learning
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
Computer games in the classroom, or, how to get perfect attendance, even at 8 AM
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Integrating BlackBerry wireless devices into computer programming and literacy courses
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Proceedings of the 2006 international conference on Game research and development
Failure rates in introductory programming
ACM SIGCSE Bulletin
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Education: Teaching computing to everyone
Communications of the ACM - Security in the Browser
Making the case for mobile game development
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Mobile computing research and education: bridging the gap between academia and industry
Proceedings of the 2010 Conference of the Center for Advanced Studies on Collaborative Research
Mobile game development projects for introductory CS courses: tutorial presentation
Journal of Computing Sciences in Colleges
Smartphones in the curriculum workshop (SMACK 2011)
CSEET '11 Proceedings of the 2011 24th IEEE-CS Conference on Software Engineering Education and Training
App inventor for android: report from a summer camp
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Mobile computing and robotics in one course: why not?
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
A location prediction project on mobile devices
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Hi-index | 0.00 |
Computers that once filled rooms now fit in our pockets, and unlike their predecessors, mobile computers abound. The mobile industry is surging, with more smartphones being sold to consumers than PCs [17]. But does the rise of mobility impact computer science education? We claim that computer science educators must seriously consider mobility as they examine their curriculum. In this working group report, we offer a brief defense of why mobile computing belongs in our courses, summarize our survey of several hundred courses which already incorporate it, and discuss how educators might adopt it in their own courses. We hope that this work will help computer science educators make informed decisions about incorporating mobile computing into their courses and provide examples of such integration on different levels, ranging from individual projects or lecture topics to mobile computing as a learning context for an entire course.