SOAR: an architecture for general intelligence
Artificial Intelligence
Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
When objects collide: abstractions over common physics problems for capstone projects in CS1
Journal of Computing Sciences in Colleges
Non-traditional projects in the undergraduate AI course
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Teaching AI through machine learning projects
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Addressing the need for a java based game curriculum
Journal of Computing Sciences in Colleges
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Outreach for improved student performance: a game design and development curriculum
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Learning computer science in the "comfort zone of proximal development"
Proceeding of the 44th ACM technical symposium on Computer science education
Learning and practicing decision structures in a game
Journal of Computing Sciences in Colleges
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A student will be more likely motivated to pursue a field of study if they encounter relevant and interesting challenges early in their studies. The authors are PIs on two NSF funded course curriculum development projects (CCLI). Each project seeks to provide compelling curricular modules for use in the Computer Science classroom starting as soon as CS 1. In this paper, we describe one curriculum module which is the synergistic result of these two projects. This module provides a series of challenges for undergraduate students by using a game environment to teach machine learning and classic Artificial Intelligence concepts.