The use of Second Life for distance education
Journal of Computing Sciences in Colleges
Computer Animation, Second Edition: Algorithms and Techniques
Computer Animation, Second Edition: Algorithms and Techniques
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In the Spring of 2009, the Computer Science Department at the Rochester Institute of Technology gave an experimental offering of their course: Computer Animation: Algorithm and Techniques, entirely in the virtual world of Second Life. The goal of the experiment was to discover whether worlds like Second Life could be used effectively to teach computer graphics in a distance learning environment.