Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
More Than Just a Game: Accessibility in Computer Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
In-world data services in virtual environments
Proceedings of the 47th Annual Southeast Regional Conference
Teaching animation in Second Life
SIGGRAPH 2009: Talks
Work in progress - using the virtual world to improve our world
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Using virtual worlds for behaviour clustering-based analysis
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Digital library in a 3D virtual world: the digital Bleek and Lloyd collection in second life
ECDL'10 Proceedings of the 14th European conference on Research and advanced technology for digital libraries
Clustering avatars behaviours from virtual worlds interactions
Proceedings of the 4th International Workshop on Web Intelligence & Communities
Online Operation Guidance of Computer System Used in Real-time Distance Education Environment
International Journal of Distance Education Technologies
Comparative study of text clustering techniques in virtual worlds
Proceedings of the 3rd International Conference on Web Intelligence, Mining and Semantics
Using 3D virtual environments to facilitate students in constructivist learning
Decision Support Systems
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This paper explores the feasibility of utilizing the vaunted Second Life environment for distance education in the area of computer science. Two sets of user groups were enlisted to determine whether the virtual environment was suitable for conveying concepts ranging from the simplistic to the complex. Due to the overwhelmingly positive responses provided via the anonymous surveying of the participants, it can be determined that the Second Life platform is indeed a viable solution for distance education in the area of computer science.