The future of multimedia: bridging to virtual worlds
Educational Technology - A special issue on developing, applying, and evaluating the new Multimedia
E-Learning in the 21st Century: A Framework for Research and Practice
E-Learning in the 21st Century: A Framework for Research and Practice
Teaching key topics in computer science and information systems through a web search engine project
Journal on Educational Resources in Computing (JERIC)
Expressive communication and social conventions in virtual worlds
ACM SIGMIS Database
The use of Second Life for distance education
Journal of Computing Sciences in Colleges
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Evaluating the use of search engine development tools in IT education
Journal of the American Society for Information Science and Technology
Using Open Web APIs in Teaching Web Mining
IEEE Transactions on Education
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Advances in network infrastructure and computing technology have made 3D virtual environment increasingly popular and less costly. Many education institutions have shown interests in its application in teaching and learning activities. In this project, we evaluated how the 3D virtual environment can facilitate students in achieving learning outcomes. To provide students with learning experience in 3D virtual environments, we designed a task which requested students to identify some information security issues in a virtual office set-up in Second Life, the most widely adopted 3D virtual environment. In this paper, we report our experience in having students finish the task within the virtual environment in an introductory management information system course. Evaluation on the students' learning experience showed that 3D virtual environments could indeed facilitate students in achieving learning outcomes through constructivist learning. We suggest some recommendations in using 3D virtual environments as an educational platform.