The use of Second Life for distance education
Journal of Computing Sciences in Colleges
Information spaces -- building meeting rooms in virtual environments
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Games for virtual team building
Proceedings of the 7th ACM conference on Designing interactive systems
Using Second Life to demonstrate a concept automobile heads up display (A-HUD)
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A virtual environment for designing user interface prototypes
Journal of Computing Sciences in Colleges
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Our college is leveraging Second Life to develop and build sustainable problem solving communities to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, staff members affiliated with the Food Bank Council of Michigan (FBCM), and Gleaners Incorporated. Our approach is to have engineering students build a Second Life island that provides a structure for collaborative problem solving activities. Second Life serves as a vehicle to build a stronger community among food bank network members, to help conceptualize parameters of their problems, develop virtual solutions collaboratively, test these solutions, and then implement these solutions in the real world. Three projects were created in Second Life. Initial student survey data indicates satisfaction with the service learning experience.