CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
Talking in circles: designing a spatially-grounded audioconferencing environment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
The chat circles series: explorations in designing abstract graphical communication interfaces
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 2 - Volume 2
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Designing information spaces
Meeting central: making distributed meetings more effective
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Visualizing Audio in Group Table Conversation
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
The projects: towards a sociable architecture for virtual worlds
Proceedings of the 2007 conference on Designing for User eXperiences
The impact of increased awareness while face-to-face
Human-Computer Interaction
Graphical representation of meetings on mobile devices
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Work in progress - using the virtual world to improve our world
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Enhancing distributed corporate meetings with lightweight avatars
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Hi-index | 0.00 |
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results.