Information distance from a question to an answer
Proceedings of the 13th ACM SIGKDD international conference on Knowledge discovery and data mining
The use of Second Life for distance education
Journal of Computing Sciences in Colleges
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Reducing the Loss of Information through Annealing Text Distortion
IEEE Transactions on Knowledge and Data Engineering
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
Game-like language learning in 3-D virtual environments
Computers & Education
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Virtual Worlds have become a very popular domain and its high inmersive characteristics can be used to extract information about the avatars behaviour. In this kind of environment it is possible to obtain interesting data about avatars, such as their exact position in the world, what they are looking at (eye-gazing) or what they are talking about. This paper studies how this information, obtained from avatars interactions, can be integrated in order to apply clustering techniques. Monitoring avatars in a virtual world is a useful task that allows the identification of behavioral groups. The meaning of these groups depends on the application domain, for example in educational virtual worlds, they can represent whether students are paying attention to the teacher's explanation or not.