SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Spatio-Temporal Fusion of Multiple View Video Rate 3D Surfaces
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Space-time Editing of 3D Video Sequences
CVMP '11 Proceedings of the 2011 Conference for Visual Media Production
Global temporal registration of multiple non-rigid surface sequences
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
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This paper approaches the problem of compressing temporally consistent 3D video mesh sequences with the aim of reducing the storage cost. We present an evaluation of compression techniques which apply Principal Component Analysis to the representation of the mesh in different domain spaces, and demonstrate the applicability of mesh deformation algorithms for compression purposes. A novel layered mesh representation is introduced for compression of 3D video sequences with an underlying articulated motion, such as a person with loose clothing. Comparative evaluation on captured mesh sequences of people demonstrates that this representation achieves a significant improvement in compression compared to previous techniques. Results show a compression ratio of 8-15 for an RMS error of less than 5mm.