Video-based toon character from surface performance capture
SIGGRAPH Asia 2011 Sketches
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Towards optimal non-rigid surface tracking
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Global Non-rigid Alignment of Surface Sequences
International Journal of Computer Vision
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In this paper we consider the problem of aligning multiple non-rigid surface mesh sequences into a single temporally consistent representation of the shape and motion. A global alignment graph structure is introduced which uses shape similarity to identify frames for inter-sequence registration. Graph optimisation is performed to minimise the total non-rigid deformation required to register the input sequences into a common structure. The resulting global alignment ensures that all input sequences are resampled with a common mesh structure which preserves the shape and temporal correspondence. Results demonstrate temporally consistent representation of several public databases of mesh sequences for multiple people performing a variety of motions with loose clothing and hair.