JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Interactive behaviors for bipedal articulated figures
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Elastic-Model Driven Analysis of Several Views of a Deformable Cylindrical Object
IEEE Transactions on Pattern Analysis and Machine Intelligence
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Quick tuning of a reference locomotion gait [computer animation]
CA '95 Proceedings of the Computer Animation
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Human Motion Capture Driven by Orientation Measurements
Presence: Teleoperators and Virtual Environments
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
Laughing out loud: control for modeling anatomically inspired laughter using audio
ACM SIGGRAPH Asia 2008 papers
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Real-time expressive gaze animation for virtual humans
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
Full-body avatar control with environment awareness
IEEE Computer Graphics and Applications - Special issue on sketching tangible interfaces augmented reality on mobile phones
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Full-body hybrid motor control for reaching
MIG'10 Proceedings of the Third international conference on Motion in games
A data-driven appearance model for human fatigue
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
Simulation of the human TMJ behavior based on interdependent joints topology
Computer Methods and Programs in Biomedicine
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Efforts to develop a more accurate model of the human spine and torso in order to improve realism in human motion modeling are discussed. The model of spinal motion, which is represented within Jack (a software system for human figure modeling and manipulation), is described. The impact parameters, vertebral joint movement, and the spine database are considered. Application of the motion model is examined, and examples of its use are given.