Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Kinematic Model of the Human Spine and Torso
IEEE Computer Graphics and Applications
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Model-based Animation of Coverbal Gesture
CA '02 Proceedings of the Computer Animation
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Analytical inverse kinematics with body posture control
Computer Animation and Virtual Worlds
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Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Numerical Recipes 3rd Edition: The Art of Scientific Computing
Numerical Recipes 3rd Edition: The Art of Scientific Computing
The Visual Computer: International Journal of Computer Graphics
Full-Body Avatar Control with Environment Awareness
IEEE Computer Graphics and Applications
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Gesture variants and cognitive constraints for interactive virtual reality training systems
Proceedings of the 16th international conference on Intelligent user interfaces
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Modeling gaze behavior for virtual demonstrators
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Immersive interfaces for building parameterized motion databases
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameterized in respect to a given scenario remains a complex and time-consuming task. In order to improve this situation, we propose a framework based on the direct demonstration and parameterization of motions. The presented approach addresses three important aspects of the problem in an integrated fashion: (1) our framework relies on an interactive real-time motion capture interface that empowers non-skilled animators with the ability to model realistic upper-body actions and gestures by direct demonstration; (2) our interface also accounts for the interactive definition of clustered example motions, in order to well represent the variations of interest for a given motion being modeled; and (3) we also present an inverse blending optimization technique which solves the problem of precisely parameterizing a cluster of example motions in respect to arbitrary spatial constraints. The optimization is efficiently solved online, allowing autonomous virtual humans to precisely perform learned actions and gestures in respect to arbitrarily given targets. Our proposed framework has been implemented in an immersive multi-tile stereo visualization system, achieving a powerful and intuitive interface for programming generic parameterized motions by demonstration.