Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
On the beat!: timing and tension for dynamic characters
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
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