Curve and surface fitting with splines
Curve and surface fitting with splines
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
A real time anatomical converter for human motion capture
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Computer Solution of Large Sparse Positive Definite
Computer Solution of Large Sparse Positive Definite
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
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This paper presents an integrated set of tools to facilitate the manipulation and reuse of motion capture data. A functional representation in terms of nonuniform B-splines provides a compact and efficient description of motion sequences. A collection of B-spline curves attached to a hierarchical structure is used to represent the animation of articulated figures. A set of primitive operators acting on these curves and their application to motion editing is presented.We have successfully used these primitives to generate smooth transitions between motion sequences, motion interpolation and motion cyclification.